The Future of Gaming is Browser-Native

We're building the WebGPU-native game engine that gives desktop clients a run for their money. True WebGPU architecture with edge computing. Thousands of players per region, seamless global scale. Zero downloads. Instant play.

1,000+
Players Per Region
144
FPS Target
0MB
Download Size
<15ms
Edge Latency

Shattering Industry Dogmas

"Browser games can't match native MMO architecture" 1,000/region, seamless global scale, no loading screens
"JavaScript is too slow for games" GPU compute + WASM = native performance
"Players need to download clients" Edge computing + streaming: instant play, zero friction

Ready to Build the Future?

Let's talk about what's next for browser gaming.

Get In Touch