The Vision
The Future of Gaming is Browser-Native
We're building the WebGPU-native game engine that gives desktop clients a run for their money. True WebGPU architecture with edge computing. Thousands of players per region, seamless global scale. Zero downloads. Instant play.
1,000+
Players Per Region
144
FPS Target
0MB
Download Size
<15ms
Edge Latency
Breaking Boundaries
Shattering Industry Dogmas
"Browser games can't match native MMO architecture"
→
1,000/region, seamless global scale, no loading screens
"JavaScript is too slow for games"
→
GPU compute + WASM = native performance
"Players need to download clients"
→
Edge computing + streaming: instant play, zero friction
Ready to Build the Future?
Let's talk about what's next for browser gaming.
Get In Touch