WebGPU Engine Active

DOGMA

Studios

Rewriting the Rules of Browser Gaming

We're building the WebGPU-native game engine that makes desktop clients obsolete. True MMO architecture with edge computing. 1,000+ players per region, seamless global scale. Zero downloads. Instant play.

1,000+
Players Per Region
144
FPS Target
0MB
Download Size
<15ms
Edge Latency

Shattering Industry Dogmas

What they said was impossible

"Browser games can't match native MMO architecture" 1,000/region, seamless global scale, no loading screens
"JavaScript is too slow for games" GPU compute + WASM = native speed
"Players need to download clients" Edge computing + streaming: instant play, zero friction